Protected: unspeakable – quercus

May 1, 2008 at 7:30 pm (fiction, short story)

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Protected: traumstadt – experiment

November 28, 2007 at 8:37 pm (fiction, novel, scene)

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nonlinear storytelling

October 21, 2007 at 8:22 pm (fiction, gaming, meta, rant)

okay, so this is going to be a bit of a rambling rant of a post. feel free to skip it if you have no desire to hear my (rather unorganized) thoughts about nonlinear storytelling. well hell, i figure everyone can feel free to skip ANYTHING i post about. after all, the majority of it isn’t really earthshaking news.

but i’m getting off topic.

lately i’ve been thinking a lot about nonlinear storytelling.

i think this started because of a thread over on the story games community. it started as a discussion about whether or not advancement is necessary in a campaign-style role-playing game. it got me speculating about a game in which, instead of doing the tradition “zero-to-hero” or “farmboy-to-king” kind of storyline, you did the reverse. at first i was thinking about a game in which the character or characters started at the peak of their power and declined… but then i started thinking about a game that would be more in the style of the movie Memento.

for those who aren’t familiar with Memento (and if you aren’t, get out there and rent it! now!) the movie begins with the final scene. we witness the ending of the story, but we don’t know how the characters got into that situation. then, the movie goes backwards, scene by scene, until we’ve seen how things began.

i think this would be a really really cool thing to do in a role-playing game, if there was a good system to use for it.

then, i got to thinking about this supposed novel i’m working on. it wasn’t too long ago that i was meeting with my advisor and we were talking about it, and i said that i wanted to write the end to the story so that i knew where i was aiming. i said that i was concerned if i didn’t have a destination that the novel would just ramble without direction. he said that he’d heard some authors say that if they didn’t write the ending first (or early) they could never finish a book. he said he’d also heard authors say that if they wrote the ending early they would never bother to finish the book.

as always, writing is a pretty personal thing. everyone has their own way. but i did a little writing last night and started writing what is either the end of the book or at least a climax towards the end. and i started thinking more about this idea that if you know the ending, there is no reason to write the beginning. i think it seems pretty strange. i mean, i was making up all kinds of crazy stuff when i was working on the ending. i decided that a character i was writing about a week or so ago was dead (or at least that another character BELIEVED her to be dead) and that all kinds of horrible things were happening to the world.

BUT i hadn’t yet determined how things had come to that point! i mean, it would be as if i was going to read the last Harry Potter book (which i probably will do at some point… i’ve read the first 6 after all) and someone told me that Harry dies (i actually have no idea if he does or not, please note) at the end. i’d still read the damn book because i’d want to know HOW that comes to pass.

in other words, the journey is AT least as important as the destination. why do i care how things end if i have no idea where they started or what happened in between? without being able to see the entire thing, the ending would lack depth and meaning.

so. hmm. i’m not sure where to go with this now. :) except that nonlinear storytelling is nifty. structure is important, of course, and the way most people are used to understanding a story is linearly, but there’s no real reason this is truly required. knowing “the ending” early doesn’t have to ruin anything, not when true comprehension of the story requires experiencing every point along the way. does it really matter in what direction you travel the path as long as you see all the sights along the way?

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Protected: traumstadt – scene 2

May 22, 2007 at 7:46 pm (fiction, novel, scene)

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Protected: traumstadt

May 21, 2007 at 8:31 pm (fiction, novel, scene)

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Protected: self-control – quercus

May 7, 2007 at 3:12 pm (fiction, short story)

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Protected: sense of self – quercus

May 6, 2007 at 11:12 pm (fiction, short story)

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Protected: self-control

February 26, 2007 at 12:01 am (episode, fiction)

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Protected: the city

February 23, 2007 at 9:27 pm (fiction, fragment, unpolished)

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Protected: darkness

February 23, 2007 at 9:25 pm (fiction, fragment, unpolished)

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